![]() Q1 levels, both SP and MP, were never meant to accommodate this mechanic, this is something QCC could've gone without, imo. Just tried Keen, an interesting take on Overbounce mechanic for sure. Thanks again, dude! This is now up there in my favourite mods list, with the likes of Arcane Dimensions. So it might be worth adding a note about this into the "Read me". But I just thought I'd mention it, as it may confuse some people who want to play a game vs bots. I assume this is due to the different bot routines/programming you've added, needing to be implemented after changing the game-mode (so it might not be a bug). However, if you add 3 bots to the server menu BEFORE changing to QC game-mode (but after typing "game qcc"), and then LOWER down to 0 bots AFTER changing it to "Quake Champions Classic" in the drop-down menu, then back out to previous menu, then load back into bot selection menu and add bots in at this point, then it WILL accept the new game-mode. ![]() When you're setting up a multiplayer server, after you type "game qcc" and select "Quake Champions Classic", the game keeps changing it back to normal Quake, and won't accept the input. Thanks so much for adding a railgun and bot support, this is amazing! You made my day!Īlso, I found a possible bug (and work-around) in the Re-release. Dude, this is AWESOME! I've been playing it all morning. ![]()
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